Image courtesy of Media Spin
In general, THE GAME aggregates, (re)creates, resurrects or recombines ideas, news, information, technologies, entertainment, created works and services from the real and online worlds; the "byproducts" of these initial processes can then aggregate, be (re)created, be resurrected or recombine into endless competitive nodes. The totality of these nodes make up THE GAME.
The current version of THE GAME (version 0.3), or G.3 ("G point three" or “G dot three”), is a perpetually evolving, open-ended and openly innovated omni-competition. THE GAME includes every idea and activity (or node) from the worlds of sports & recreation, business, politics, technology, internet, science, arts & entertainment, and life/style, and can be blended in endless ways with each other or with every newly created or derived idea and activity from the same worlds. Simultaneously, THE GAME also includes the endless modifications, recombinations (mashups, remixes, etc.) or blending (in endless ways) of every idea and activity (existing, created or derived) from the worlds of sports & recreation, business, politics, technology, internet, science, arts & entertainment, and life/style.
THE GAME is an open and additive system. All the aggregate guidelines and rules (see the original guidelines and rules) that exist, are created or modified in THE GAME derive from an open, flexible and extensible framework . THE GAME framework can be distilled as follows:
1. THE GAMEs’ participants and developers can include anyone.
2. THE GAMEs’ nodes can consist of or be based on anything.
3. THE GAME can take place anywhere.
4. THE GAME can take place at anytime.
5. GAME participants can participate in any way (all of THE GAME, several nodes in THE GAME or a single node in THE GAME; as casual, competitive or professional participants).
6. If a node in THE GAME does not exist, participants and developers are free to create a new or modify an existing node; adding to THE GAME.